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What is the MOST likely reason the author included information about the pandemic?

A. to suggest that video games provide a safe and healthy entertainment option for people who are stuck at home.

B. to show that people who play video games are less likely to get or spread coronavirus.

C. to suggest that understanding the link between video games and mental health is more important now than before.

D. to show that the pandemic has led to booming business for video game companies​