Answer :
No matter the wished constancy, most prototypes will go through 5 awesome ranges: defining, specializing in features, production, checking out, and providing.
A prototype is “A simulation or pattern model of a very last product, which UX teams use for testing earlier than launch.” The goal of a prototype is to test and validate ideas before sharing them with stakeholders and finally passing the final designs to engineering teams for the development procedure.
Prototypes can be throwable or non-throwable sorts. both have their own advantages a throwable type is executed just to get an idea of a product, and a non-throwable is one in which enhancements may be made to reach the final product.
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